![]() ASDI is usually triggered by this as well. To determine the effective trajectory, the position of the control stick is read on the last frame of hitlag. Effective DI allows players to survive up to higher damage percentages than usual. In Melee, DI is essential for escaping many combos, especially chain grabs. Although both techniques are used for escaping combos and surviving high knockback attacks, smash DI refers to altering a character's position during freeze frames, and the two are completely separate mechanics.įor characters on the ground, DI does not work against knockback that keeps them on it, such as low knockback from meteor smashes or attacks with the Sakurai angle.Ī diagram of the directions Melee uses for DI, up special move angles, and numerous other things. The technique should not be confused with smash directional influence (also known as smash DI or SDI). Bad DI that results in a KO commonly occurs near the sides of the stage, when a character is hit diagonally while holding the control stick downward (commonly as a result of intentional fast falling), which sends them on a more horizontal trajectory, towards the closest blast line. All control stick inputs will result in a DI input when a player is hit by an attack, so a player inputting another action (such as dashdancing) while getting hit can result in poor DI. Good DI allows a player to survive high-knockback attacks to higher percents than they would with no DI inputs.Ĭonversely, "poor DI" (often informally referred to with some form of mockery towards a certain region/player, such as "West Coast DI", or " PatG DI" in Brawl) occurs when the shortest distance between the character and the blast line is created, or the angle sends the player into a position they cannot recover from when they normally easily would, such as down and away from the stage. This means DI'ing to the side when hit by a vertical attack, or DI'ing upwards when hit by a horizontal attack. In most situations, angling towards the upper-left or upper-right corners will grant the greatest chance of surviving a high knockback attack. Good survival DI produces a trajectory that creates the greatest distance between the character and the blast line, or one that will help the character recover back on stage. Survival DI refers to a player altering their knockback trajectory at high percents in order to increase their travel distance towards the blast line. ![]() ![]() This makes it more difficult for the opponent to follow up or extend their combo, and can allow the player to escape some setups, such as the space animal slayer in Melee. Combo DI refers to a player altering their knockback trajectory at low percentages while getting comboed. There are two main applications for DI: combo DI and survival DI, both based on the same game mechanics. DI is executed by holding the control stick in any direction during freeze frames from an attack, before the character is launched.ĭirectional influence is used for different purposes depending on a player's situation when hit by an attack. ![]() Each attack sends its target in a particular direction DI can be used to alter, but not completely change, this original trajectory. The character names show Ganondorf's Warlock Punch DI'd in different directions.ĭirectional influence (usually abbreviated DI, and known officially as launch shuffling) is the control the receiver of an attack has over their trajectory.
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